ORBITFALL
Five colonies. An unbroken horizon.
Keep moving. Bring them home.
HOLD POSITION
The perimeter can wait.
FLIGHT SETTINGS
Settings save on this browser. Difficulty applies to the next flight.
FLIGHT MANUAL
STANDARD CONTROLLER
- Left stick / D-pad
- Apply horizontal thrust and change altitude. Turning preserves momentum: counter-thrust brakes before reversing.
- Right stick ← / → or L2 / R2
- Fire left / right independently of movement. The hull follows the left stick.
- L1 / LB
- Boost. Ram enemies safely; recharges in 3.3 seconds.
- R1 / RB
- Flux beam. Requires 100% charge; protects your ship.
- Cross / A
- Nova bomb. Three per mission; clears enemies and shots.
- Options / Menu
- Pause. Circle / B returns from menus.
SURVIVE THE ARRAY
Fly low over a green survivor to pick them up. Carry them into either cyan beacon at altitude 10. Use the radar to find them around the entire ring.
Two rescues upgrade your weapon. Every third rescue grants an extra hull. Yellow abductors can steal free survivors: destroy them before they escape.
Five sectors each end with a different boss. Destroy the four capacitors, then attack the core. The Bulwark exposes alternating pods and shields one side of its core. The Siege Forge loses attacks when its pods are destroyed. The Eclipse Heart has a third phase. Leave amber sweep and surge lanes before they activate.
INERTIAL FLIGHT
The nose turns immediately. Your momentum takes time to reverse. Release the stick to coast; push the opposite way to brake. Top speed is higher, while vertical movement stays responsive.
NEW THREATS
Red chargers warn, rush, then pause to recover. Blue shield carriers block shots from the front: attack from behind or use a beam, boost or nova.
Between campaign sectors: shield repair, +1 nova (maximum three), and +1 hull up to seven. Guns, score and remaining resources carry over.
KEYBOARD BACKUP
WASD / arrows · move
J / K · fire left / right
Space · fire facing direction
Shift · boost E · beam Q · bomb
Esc / P · pause F · fullscreen M · mute
CHOOSE YOUR ENCOUNTER
Start any sector with a fresh ship. Practice scores are recorded separately from campaign runs.
VESPER ARRAY
Perimeter clear. The next colony is still transmitting.
NEXT SECTOR
ARRAY SECURED
The signal survives.
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